Well, I know by now you have gotten a feel for moving the pieces. And after playing "Take the King," you are now ready to continue the learning process. In chess, you cannot really take the king. Thus far, I have allowed this to teach you the game quickly. Now in order to progress, you must stop taking the king. For very young students this will be difficult. This is what I want you to do.
When you get in a position to take the king, I want you to say "check." What is check? Check is said when you any of the pieces are in a position to take the king. For example, let's say most of the pieces have been removed from the board. And all you have are the king and a castle(Rook). Your opponent has only a king on the board. You move your rook to a position to take his king. At this time, you must say "check", giving your opponent notice that you are eying his/her king. The lone king now in check must get out of check. If he cannot, the game is over and it is checkmate.
There three ways to get out of check.
#1. Take the piece that has put you in check if you can. That is the number one way I teach beginners to get out of check. Take the piece that has attacked your mighty king. This is a game of war, and as a warrior, you should do whatever you can to prevent your enemy from getting close to your king. Your opponent is a threat to your king and your kingdom. In real life, as a warrior, you'd defend the kingdom and take your opponent out if you could. The same thing applies in chess. You have to defend the king or you lose most of the time.
#2. Block the threat. In chess this is called interposing. What is interposing? Interposing is blocking the attack of the enemy piece. Let's say you have a castle and a king and your opponent has a king and a bishop. You move your castle down the board and call check five squares away from the king. Your opponent sees that he can put his bishop right next to his king and block the check. This is interposing. It is the number two way of bringing a halt to a check. All of the pieces on the chess board can check and interpose. Yes, even the one point pawns can do both of these powerful movements on the chess board.
#3 Run!!! This reminds me of my father Charlie Henry Smith who once told me in the hard streets of Brooklyn, New York growing up that the next time I came home with my bike stolen, I at least needed to look like I had been robbed. What he meant by that was that I should put up some resistance and not just come home crying. To some, this might seem cold, but in the big city, my father who was from Southern Pines, North Carolina knew how to help his son survive. I had to be tough. And so do you on the chess board and in this world. The last thing you do is run when attacked if you cannot take the checking piece. And if you cannot interpose, you run. Your king must survive, so the last thing you would do is flee as a last resort. These are the three ways to get out of check, and if your king cannot do so, then he can not move and this is called checkmate.
So, I would like you to try to play with the new word "check". You must call check when you attack the king to alert your opponent that he or she is eying your king. He must get out of check before he can do anything else. And If he cannot get out of check, the game is over and you won't hear your opponent say check, you'll them say checkmate as they claim the win.
That's the game in a nutshell. This method of teaching beginners has been proven by me and hundreds of my students. I invented this method of teaching to allow my students to enjoy the game while they learned. You or your students will enjoy this way of learning as well. I'll be back regularly from here on out. Chess On!!
Tuesday, March 2, 2010
Monday, November 16, 2009
Adding the King and Queen
Now that you have developed a feel for the pawn game, it's time to add the King and Queen. Set up the rest of the pieces as I've described their proper setup before.
The "Queen always gets her color" is one way I convey to my students where to place the Queen. What this means is if the Queen is white, she stands on a light square. If the Queen is black, she stands on a dark square when the pieces are set up. That leaves a lone square for the King, and this means he will always start the game on a square that is opposite color of his hue. This is the starting position for the beginning of the end of The Pawn Game. We no longer play to get a pawn to the other side of the board anymore; now we play a game I call Take The King.
In Take The King, you must take or kill the other person's king to win the game. The movement of the King is simple: he can move one square at a time in any direction on a empty board. However, in his current position, he can't move at all because he is surrounded by other pieces. His movements are slow and plodding, and must be kept safe and away from the enemy or the game could be lot! The King is the deciding factor in the game at this point, so he is the most important piece on the board. Therefore, we say his value is the whole game itself.
The Queen is the strongest piece on the chess board, is usually the most aggressive piece on the board and is the most effective if used properly. Her value is nine points. I like to describe her movement to new students as such: She moves like a Rook and a Bishop combined. In other words, she has the power of both the Rook and Bishop. She can move across an empty board from one end to the other in one movement just like a Rook or Bishop!
So go at it now kiddies of all ages. Take The King!! Remember, the first move is still the same for both sides. Chess On !!
The "Queen always gets her color" is one way I convey to my students where to place the Queen. What this means is if the Queen is white, she stands on a light square. If the Queen is black, she stands on a dark square when the pieces are set up. That leaves a lone square for the King, and this means he will always start the game on a square that is opposite color of his hue. This is the starting position for the beginning of the end of The Pawn Game. We no longer play to get a pawn to the other side of the board anymore; now we play a game I call Take The King.
In Take The King, you must take or kill the other person's king to win the game. The movement of the King is simple: he can move one square at a time in any direction on a empty board. However, in his current position, he can't move at all because he is surrounded by other pieces. His movements are slow and plodding, and must be kept safe and away from the enemy or the game could be lot! The King is the deciding factor in the game at this point, so he is the most important piece on the board. Therefore, we say his value is the whole game itself.
The Queen is the strongest piece on the chess board, is usually the most aggressive piece on the board and is the most effective if used properly. Her value is nine points. I like to describe her movement to new students as such: She moves like a Rook and a Bishop combined. In other words, she has the power of both the Rook and Bishop. She can move across an empty board from one end to the other in one movement just like a Rook or Bishop!
So go at it now kiddies of all ages. Take The King!! Remember, the first move is still the same for both sides. Chess On !!
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Wednesday, November 4, 2009
The SuperNationals
To be good at this game one must put in the time. Many hours must be given to study and practice. Or you can just be good without a lot of study! Stay alert -- my book is coming and in it I explain how I turn young people into chess champions. In the 2009 Super Nationals Chess Tournament, three of my players placed in the top twenty in the country One of my students, a TRUE beginner having just learned the game in school 2008-2009, was in first place alone going into the last round with the score of 6 wins 0 losses. Billy Knapp of Birmingham Alabama almost shook up the world he lost in the last round and came in a very respectable fourth in the country in the unrated section. Temple Price, another student of mine, tied for thirteenth in the high school rated section 6-1 -- very impressive. Also in that same section, Waymen Benifield came in sixteenth place 5 1/2 - 1 1/2. Also very impressive. These young men played in sections with over 500 other young girls and boys and did more than hold their own! These students (with their hard work and my teachings) really represented and helped to establish Birmingham and Alabama as a force in scholastic chess that is growing. Look out: the south is rising again! Led by a yankee general -- a poor boy from Brooklyn!
Method To My Madness: Understanding!!!!
There is method to my madness. I have not used any diagrams to illustrate the moves described. This has forced you to visualize the movement of the pieces, expediting the pace of your understanding. Chess is all about understanding!!
Tuesday, November 3, 2009
The Pawn Game, Part 4 - The Rooks
The next peice I like to introduce is the Rook (Castle). This piece is one of the easiest to learn. This is because the Rook moves in straight lines. The Rooks are placed at the corners of the chess board. If you put the Rooks on the chess board alone, they would have free reign to move straight or sideways as far as you would like to move. However when the other pieces you have learned are added to the board, the mobility (ability to move) of this piece is reduced to zero. In this position, the Rook cannot move. In order to move the rook, you would have to first move the pawn in front of the rook two spaces. Then the rook would have two spaces or squares that it could use to move forward after your opponent moves. Let's say you started the game the way I have already told you to, you now have two pawns meeting in the middle of the board and it's white's move, so white moves the pawn two spaces forward that's in front of his rook. It's now black's move. Black moves his rook's pawn; you now also have two sets of pawns meeting on the board. White moves her rook two squares foward and black does the same with his rook. Now its white's turn again and she moves her rook seven squares to the side. She has just moved across what is called the third rank. In chess, we have ranks that go across the board and files that travel up and down the board. We also have diagonals that the bishop and Queen (we will get to her) dominate. The Rook cannot jump over other pieces. The rook can move forward or sideways. It can move until it runs into one of the other pieces on the chess board. Then it can take the enemy piece or if it is one of its own pieces, it must stop. Two pieces cannot stand in the same square -- one must die; chess is a game of war! You cannot take your own men. So if the rook is moved and runs into a piece of its own color it must stop in the square before that piece. The Rook is now the strongest or highest valued piece on the board, it's value is 5 points, the Bishop is valued at 3 points, and the Knight is also three with the pawns being worth 1 point. The game is the same as before -- the only piece that can win this game for you is the pawn. You still must get the pawn to the other side of the board to win! Chess on!!
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Monday, September 21, 2009
The Pawn Game, Part 3 - Bishops
Now that you have played and understood how the pawns and knights move, you are ready to add another piece. The next piece you should add to the board is the Bishop. The bishops are placed next to the knights on the third square from the edge of the board on both sides. One bishop should be on a dark square and one a light square. This is most important because the color of the square the bishop stands on is the color the bishop must stay on. The movement of the bishop is not possible at this point because the pawns are lined up in front of them, thus restricting their movement.
Now you start the game the same way as before. counting to the fifth pawn from the left side of the board and moving it two squares forward. Black does not count pawns but moves his pawns two spaces right in front of the white pawn. Again,' this is what we call the pawns meeting'. The pawns cannot move forward as they restrict each other. However the pawn has opened the door for the bishop to move! The bishop on the light suare for white is now free to move as many spaces as you choose. But choose wisely. The bishop moves diagonally and must stay on its color. This means it can never cross a dark square and can only be moves along light squares. From its starting position, it can move five squares forward on the light squares. This will put it in a position for the pawn that is touching it to take. Or if you have really been paying attention, the black knight can also take the white bishop with its move 0-1-2-3- landing on top of the white bishop. This wouldn't be good for white because the bishop, like the knight, is worth 3 points and to just give away your pieces is not going to give you many wins.
Black can move his dark squared bishop in this position, and since five squares would result in black losing its bishop, I suggest you move it 3 squares, attacking the pawn it at which is it now aimed. Remember, the bishop moves diagonally, so you must look at where it can move to when it has changed position. The bishop cannot jump over pieces like a knight. If it runs into another piece of its own color, it must stop. If the piece it runs into is of the opposite color, it can take that piece by removing the piece from the square it is in and replacing the piece with the bishop.
A pawn can take a bishop just like it can take a knight. If the pawn is touching any piece, it can take it. The rule of this game is the same as before -- you must get one of your pawns to the other side of the board to win, not a bishop or a knight, but a pawn.
Now you start the game the same way as before. counting to the fifth pawn from the left side of the board and moving it two squares forward. Black does not count pawns but moves his pawns two spaces right in front of the white pawn. Again,' this is what we call the pawns meeting'. The pawns cannot move forward as they restrict each other. However the pawn has opened the door for the bishop to move! The bishop on the light suare for white is now free to move as many spaces as you choose. But choose wisely. The bishop moves diagonally and must stay on its color. This means it can never cross a dark square and can only be moves along light squares. From its starting position, it can move five squares forward on the light squares. This will put it in a position for the pawn that is touching it to take. Or if you have really been paying attention, the black knight can also take the white bishop with its move 0-1-2-3- landing on top of the white bishop. This wouldn't be good for white because the bishop, like the knight, is worth 3 points and to just give away your pieces is not going to give you many wins.
Black can move his dark squared bishop in this position, and since five squares would result in black losing its bishop, I suggest you move it 3 squares, attacking the pawn it at which is it now aimed. Remember, the bishop moves diagonally, so you must look at where it can move to when it has changed position. The bishop cannot jump over pieces like a knight. If it runs into another piece of its own color, it must stop. If the piece it runs into is of the opposite color, it can take that piece by removing the piece from the square it is in and replacing the piece with the bishop.
A pawn can take a bishop just like it can take a knight. If the pawn is touching any piece, it can take it. The rule of this game is the same as before -- you must get one of your pawns to the other side of the board to win, not a bishop or a knight, but a pawn.
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Wednesday, September 2, 2009
The Pawn Game, Part 2
Now that you have played the game with the pawns only, you should be able to answer the riddle from my last blog. And the answer is: You should not take a pawn that's touching another pawn when you can move past it and win the game! Now we need to add another piece to the board.
The Knight is the piece shaped like the head of a horse on most chess sets. The movement of the knight has been described many different ways (all of which are confusing to the beginner in my opinion). The knight stands on the second square from the egde of the board behind the pawns of the same color. Since you have two knights, they both stand on the second square from the left and right side of the board behind the pawns. The knight's movement is simple. Picture an upper case L. This is how the knight moves every time. The starting position is 0, the knight moves foward 1 square, then foward a second time. To complete the L shape, you move to the left or the right. (Tip: Beginning players, you should count to yourselves as you move the knight 0-1-2-3.) So now the knight has moved three squares. Remember, 0 does not count as a movement, it is just the position where the knight is positioned prior to beginning a move. Just remember 1-2-3 and that the total movement of the knight resembles a upper case L shape when you add the 0. Try it!!! Grab your knight and move it counting 0-1-2-3 two spaces foward and one to the right or left. Notice also you had to jump over your pawn to move your knight. The knight is the only piece that can jump over other pieces. Now, the goal of the pawn game is the same -- to win, you still have to get the pawn to the other side of the board. If the knight reaches the other side of the board you do not win. Only a pawn can win the game. Oh, and just one more thing: the pawns (as you now know) can only move foward. The knights can move in any direction as long as they are making a L shape and a piece of the same color is not in the #3 square. If you're doing this properly, the move is correct.
You cannot take your own pieces. The knight takes, not by jumping over the enemy pieces, but by landing right on top and removing them from the board! So if you move your knight and you count 0-1-2-3 and where the knight stops there is a pawn or knight of the opposite color, you can take it. Another Hint: Knights are worth 3 points and pawns are worth 1 point, so don't give up your knight for a pawn. That's bad math. Chess On!
The Knight is the piece shaped like the head of a horse on most chess sets. The movement of the knight has been described many different ways (all of which are confusing to the beginner in my opinion). The knight stands on the second square from the egde of the board behind the pawns of the same color. Since you have two knights, they both stand on the second square from the left and right side of the board behind the pawns. The knight's movement is simple. Picture an upper case L. This is how the knight moves every time. The starting position is 0, the knight moves foward 1 square, then foward a second time. To complete the L shape, you move to the left or the right. (Tip: Beginning players, you should count to yourselves as you move the knight 0-1-2-3.) So now the knight has moved three squares. Remember, 0 does not count as a movement, it is just the position where the knight is positioned prior to beginning a move. Just remember 1-2-3 and that the total movement of the knight resembles a upper case L shape when you add the 0. Try it!!! Grab your knight and move it counting 0-1-2-3 two spaces foward and one to the right or left. Notice also you had to jump over your pawn to move your knight. The knight is the only piece that can jump over other pieces. Now, the goal of the pawn game is the same -- to win, you still have to get the pawn to the other side of the board. If the knight reaches the other side of the board you do not win. Only a pawn can win the game. Oh, and just one more thing: the pawns (as you now know) can only move foward. The knights can move in any direction as long as they are making a L shape and a piece of the same color is not in the #3 square. If you're doing this properly, the move is correct.
You cannot take your own pieces. The knight takes, not by jumping over the enemy pieces, but by landing right on top and removing them from the board! So if you move your knight and you count 0-1-2-3 and where the knight stops there is a pawn or knight of the opposite color, you can take it. Another Hint: Knights are worth 3 points and pawns are worth 1 point, so don't give up your knight for a pawn. That's bad math. Chess On!
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